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| Psa: How The Bazaar Really Sounds; Reminder for Your RP | |
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| Topic Started: May 4 2017, 04:40 PM (1,199 Views) | |
| Darkrob | May 5 2017, 11:12 PM Post #46 |
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I'm cool with that. I mean that means everyone saw you do it. So... actions have consequences either way, hehe Gotta love worlds that are 99% imagination. Everyone has a vision on how it should play out
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Charles Goodman - owner of The Consortium and Chairman of the Syndicate - Indep and Merkhant Daniela Nokomis- "The Enclave" - Vampiress, The woman in White, Soul Stealer, Merchant Garen Seph - Fraternity of Order B3 "You may think you have us surrounded, but in reality you have simply put us in a target rich environment." | |
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| Mr_Otyugh | May 5 2017, 11:24 PM Post #47 |
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I'm just fairly sure such should be considered autoing, you're not giving any leeway in the narrative and set people up to a failure without... well, failure. |
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| Darkrob | May 5 2017, 11:29 PM Post #48 |
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I understand that but it works both ways. For you to walk into the prison, stand off to the side of the row of cells, fire off a Fireball and state 'There was no one there so I hurt no one' is exploiting the physical limitations of the engine and the server. Of course there are people there. Of course you hurt someone but becasue we can't have all those NPC's spawned... you'd choose to ignore it. That is metagaming the limitations of the engine. Not saying the underlying argument you're offering is entirely wrong, I agree with much of it, only that you're putting limitation of engine above logical RP. |
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Charles Goodman - owner of The Consortium and Chairman of the Syndicate - Indep and Merkhant Daniela Nokomis- "The Enclave" - Vampiress, The woman in White, Soul Stealer, Merchant Garen Seph - Fraternity of Order B3 "You may think you have us surrounded, but in reality you have simply put us in a target rich environment." | |
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| MimiFearthegn | May 6 2017, 02:09 AM Post #49 |
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Mistress of the Toolset / Player-Side Admin
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I feel like it should be that there are lots of people, but plot dictates they are not in locales inconvenient to plot. . .which yes, I realize is the ultimate cop out. Like how technically all the stalls in the bazaar are probably owned, but functionally, the "empty" ones can be owned by a PC the moment the PC decides to set up shop there, and not owned by the PC on off hours. And they also always happen to be empty when a fireball is cast on them. . . unless they aren't. Edit: And yet, yes, if you do something obvious in the middle of the street, 10 invisible people probably saw you do it, unless you specifically noted that you were doing said obvious thing when the street was empty. Roleplaying is very contradictory. |
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Do not hesitate to send me a PM if you: - Have questions about building, or joining the Dev Team - Want to join or start an event for the Mercykillers, Fated, or Signers - You have been waiting more than 2 days for me to post in an IC forum thread | |
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| coyotesage | May 6 2017, 02:19 AM Post #50 |
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Greybeard
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I rarely agree with Mr. O on anything, but on this issue I'm with him. That means you might want to reconsider your position Mr. O If we are to assume that all of Sigil is being represented within the module that exists, then I gotta say that this Sigil is tiny. What I've always imagined is happening is that we are only seeing small portions of most areas. So in that scenario where you go to the prison and there are empty cells, well that would just be one of the areas of the prison that does in fact have empty cells. I'm sure that the prison is not at 100% of capacity all of the time, or even some of the time. The same goes for how I see the marketplace. This is just one small section of it that doesn't happen to have a sea of people walking around in it. Although, how much would it really hurt the server resources to just add a bunch of extra, non-interactive npcs into the market and maybe fill up some of those empty cells? I'm honestly asking, because I don't know how resource intensive a creature model that's just there for appearances actually is. Having a bunch of generic npcs just standing around, especially in the areas where there are shops, would definitely make it seem more busy. Also add a few at the tables, some standing at the bar, etc. I very much see roleplaying characters existing where they don't exist as being a kind of metagaming. What if someone went around screaming "such and such keeps pushing people out their spots on the bench so he/she can sit there!" Shouldn't we believe that if people are just standing around everywhere in the market, that they'd also be sitting on those benches or at the tables? Where do you stop with it? Obviously you can't use "common sense" to determine things like that in this situation. |
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| MimiFearthegn | May 6 2017, 02:32 AM Post #51 |
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Mistress of the Toolset / Player-Side Admin
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It would be a problem to overload the market, for performance reasons. Even a scriptless npc is still more loaded resources. Also, as the player hub, we need empty space for PCs to use. It would not be a problem for there to be more npcs (or things that look like npcs) in side areas, where there are not likely to be as many PCs at the same time. I tried something like that out in the Great Foundry. I still don't recommend crowds of hundreds, though. Also yes, please assume that the city is bigger than what you see. |
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Do not hesitate to send me a PM if you: - Have questions about building, or joining the Dev Team - Want to join or start an event for the Mercykillers, Fated, or Signers - You have been waiting more than 2 days for me to post in an IC forum thread | |
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| WhenWizardsWar | May 6 2017, 02:49 AM Post #52 |
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Factotum
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The problem is, ninty nine percent of nwn2 players dont play with the music up or the sound playing, so forcing the game to pipe out realistic sounds for immersion just wont work in most cases. |
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I play: Miranda Ildesserin-"You have no idea what fear is, the greatest fear a mother can have is that of her child growing up...alone" Eisinar Mindblade: Illithid Soul Knife: "As long as I have my mind, i am never with out a weapon". Xil'ar'ran'oss-Beholder Psion:What do you mean "IF" looks could kill? | |
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| Mr_Otyugh | May 6 2017, 08:57 AM Post #53 |
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I have actually wanted to make NPC looking placeables or visual effects a long time, that'd help with the resource effect and help to busy-fy the streets while also making it easy-ish to see who are actually worth interacting and who are not. And get around walkmesh issues... I mean can you imagine NWN2 pathing if there were a hundred NPCs walking back and forth all the time? Granted we'd probably get a lot more serial killers around if that did happen. :lol: @coyotesage, I am rather much a self-proclaimed oppositionist. I do think it's always better that people express their own perspectives, even in the face of adversity, so they can actually be taken into consideration for a more fulfilling whole. So feel entirely free to agree or disagree with me on anything.
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| Darkrob | May 6 2017, 12:52 PM Post #54 |
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If we could make non-resource NPC markers of some sort, that would be awesome. It would give a more 'alive' feel to many areas. Who cares if they don't interact of respond to threats. They wouldn't even have to move around. They'd just be eye-candy to facilitate RP
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Charles Goodman - owner of The Consortium and Chairman of the Syndicate - Indep and Merkhant Daniela Nokomis- "The Enclave" - Vampiress, The woman in White, Soul Stealer, Merchant Garen Seph - Fraternity of Order B3 "You may think you have us surrounded, but in reality you have simply put us in a target rich environment." | |
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| MimiFearthegn | May 6 2017, 01:18 PM Post #55 |
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Mistress of the Toolset / Player-Side Admin
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Like I said, I made some for the Great Foundry. Just have to make some for the (non-market) streets, really. |
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Do not hesitate to send me a PM if you: - Have questions about building, or joining the Dev Team - Want to join or start an event for the Mercykillers, Fated, or Signers - You have been waiting more than 2 days for me to post in an IC forum thread | |
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| Rayanne | May 6 2017, 02:48 PM Post #56 |
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Greybeard
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No sane person would use a grenade launcher to take out a single target surrounded by innocent targets. I think the same would apply to offensive aoe spells in Sigil. ![]() You have single-target spells for a reason. Or, gasp, wait until your target isn't literally in the busiest and most crowded place in the city. I always try to immerse myself in my characters. Imagine to be in their place, which includes being aware of their surroundings and, let's face it, just a bit of logic and sense. If they are at the centre of the bazaar plaza, it's a given that there are going to be other bodies around. And then, of course, there's those times when you're having a casual one-on-one conversation in a corner of the bazaar, and somebody else, 3 tables across and on the other side of a wall, who's currently engaged in a conversation with someone else, pipes up and joins your conversation despite not even having a clear line of sight to your character. That's just bad RP form.
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| Mr_Otyugh | May 6 2017, 03:24 PM Post #57 |
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Actually if it is the busiest part of the city, all violence is going to hit outsiders. I mean how do you swing a sword when you have to wade through crowds? Or even try to hit with magic missiles or any other spell that requires a direct path to hit the target. Again, this is incredibly selective RP, if there are zounds of people, they are going to be in the way of everything or none at all.
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Time Zones - Alignments - Name Generator NWN 2 Mechanics - PnP Mechanics - Dice Roller Character Builder - 2nd edition Monster Database - Monster Finder In-case of problems: Click Here | |
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| Artifice | May 6 2017, 03:31 PM Post #58 |
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Don't be silly. To hit someone with a sword you declare a target and roll a dice to see if it damages them or not. There's none of this 'swinging' or 'spatial geometry' to worry about in Sigil.
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| MimiFearthegn | May 7 2017, 02:57 AM Post #59 |
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Mistress of the Toolset / Player-Side Admin
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Yes, and let's not forget the five foot square of personal space to which we are each entitled. |
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Do not hesitate to send me a PM if you: - Have questions about building, or joining the Dev Team - Want to join or start an event for the Mercykillers, Fated, or Signers - You have been waiting more than 2 days for me to post in an IC forum thread | |
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| Mick64 | May 7 2017, 04:39 AM Post #60 |
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I think a fair assumption when fights break out in crowded places is that all the invisible NPCs have a brain and can detect when violence is about to spark and know better then to be in the immediate vicinity of an angry planeswalker or the target of his anger. |
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Scripter. Login: Electrohydra I play: Anything. Blue Slaad. Lots of things too. Countless, ever-changing alts. | |
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