Welcome Guest [Log In] [Register]
Direct Connect: scod.game-server.cc
NWN List
Announcements
Welcome to the forums of Sigil: City of Doors. | New update 5/28/18 - read the update notes here!
Welcome to Sigil: City of Doors. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Multi-Quote Post on Multi-Quote Post off
Add Reply
New Crafting/enchanting System; Initial Thoughts
Topic Started: Jun 15 2017, 02:10 AM (1,297 Views)
Grendel
Member Avatar
Blood
[ *  *  *  * ]
Blacksmiths forge blades and horseshoes without ever wielding one or riding on a horse's back. Trebuchet builders may make a siege weapon capable of taking down a wall but you won't see them actually aiming them on the battlefield. Builder doesn't mean user and vice-versa; realistically it's very rare for one to devote enough time to a craft/trade and also pursue the usage of those tools.

Also, we currently have some mitigation in the form of special materials crafting. One of my crafters could enchant a pretty nasty sword, but he can't work Tantulhor or Byeshk into anything usable. At best he can make a simple unenchanted sword and then make up for the deficiencies of his craftsmanship with magic.
Offline Profile Quote Post Goto Top
 
Sinlinara
Member Avatar
Player-Support DM
Dungeon Master
There is already a mechanic that exists for exceptionally well made weapons, armor, and tools. It's called a Masterwork item.
A helpful support-shape person. Please feel free to poke me at any time if you need assistance and/or want pictures of cute puppies.
Online Profile Quote Post Goto Top
 
Mr_Otyugh
Member Avatar

Dungeon Master
It's also possible to make completely new armor/shield types, if you want to add that as an option. It's even possible to make positive skill modifier, that is armor which actually makes it easier to hide etc. Not saying it's something that should be gone into, but it's an option.
Time Zones - Alignments - Name Generator
NWN 2 Mechanics - PnP Mechanics - Dice Roller
Character Builder - 2nd edition Monster Database - Monster Finder
In-case of problems: Click Here
Offline Profile Quote Post Goto Top
 
MimiFearthegn
Member Avatar
Mistress of the Toolset / Player-Side Admin
Admin
Masterwork items are very minor in interest (at least according to default ruleset) compared to fully enchanted magical weapons. Since our perspective is rather skewed towards higher levels, they're kind of irrelevant.

For non-magical crafting, I'd say that looking at special metals and increasing the potential there might be a better way to go. . . not to mention it would solve the issue of some of those special metals being rather unimpressive right now.

Also, adding new armor and shield types would be awesome, but potentially unbalancing. . .
Do not hesitate to send me a PM if you:
- Have questions about building, or joining the Dev Team
- Want to join or start an event for the Mercykillers, Fated, or Signers
- You have been waiting more than 2 days for me to post in an IC forum thread
Offline Profile Quote Post Goto Top
 
witchinghour
Member Avatar
Ghost
Dungeon Master
I can't quite remember which server(s) had this ability, but perhaps to go along with the alchemy crafting, it would be pretty handy to craft healing kits, or put somewhere into future projects. Probably using craft alchemy or taking in account of the heal skill. Given that its more than just bandages, but herbs and salves also. :D
Don't hesitate to PM me about:
Plots, rp, concerns, questions, or if you want cute things
Player of Danae Gren
Always moving forward on a long winding Path
GMT -5

Offline Profile Quote Post Goto Top
 
Lucadia
Member Avatar

Builders/scripters
Any chance there be options for destroying an enchantment or making an item a clean slate back to its original with this as well? Otherwise I think looks great. Enchanting for all!
Posted Image
Online Profile Quote Post Goto Top
 
Mr_Otyugh
Member Avatar

Dungeon Master
Destroying an enchantment in an existing item does sound a dangerous path, it'll let you cherry pick benefits on items that may've been designed to have negatives so that it would counter-balance their other traits. This kind of system would make you able to take just their good trait and add more to it.

Cleaning up enchantments though, that sounds fine to me, but I think it'd run into issues with crafted items that have magical traits also, which shouldn't be wiped out.
Time Zones - Alignments - Name Generator
NWN 2 Mechanics - PnP Mechanics - Dice Roller
Character Builder - 2nd edition Monster Database - Monster Finder
In-case of problems: Click Here
Offline Profile Quote Post Goto Top
 
Lucadia
Member Avatar

Builders/scripters
I was more refering to destroying enchantments that can be made by the system only. Set/special items should still have their niche.

and as for other questions, how is it going play out with items that already have properties on them but still enchantable.

IE Blind Sight, the blind fight helmet is a rare commodity that lot seek. you might end up only owning one on a pc if you get ahold of it. If the feat on it is going count as a massive sink in the available points for enchanting, or somehow able modify the old existing ones already enchanting.
Posted Image
Online Profile Quote Post Goto Top
 
MimiFearthegn
Member Avatar
Mistress of the Toolset / Player-Side Admin
Admin
The goal is to have point values assigned for basically all item abilities. So old items will also be "ranked" points-wise. If they have points free, they'll be enchantable. If they don't, they won't be.
Do not hesitate to send me a PM if you:
- Have questions about building, or joining the Dev Team
- Want to join or start an event for the Mercykillers, Fated, or Signers
- You have been waiting more than 2 days for me to post in an IC forum thread
Offline Profile Quote Post Goto Top
 
SyntheticRose
Member Avatar
Resident Flower Girl
Builders/scripters
Another idea is to have negative effects enchantable for a very small point cost refund. That way we can give our items drawbacks in exchange for a little more 'oomph.' The system should only allow drawbacks that are universally detrimental -- i.e., weaknesses to elements, AB/EB/damage penalties, etc.

For example, if a given wizard wants to make an athame dagger that grants lots of Spell Focus and Spell Penetration feats, but has -5 EB and the No Damage property to ensure that it is entirely a ceremonial spellcasting implement and not intended for use as a proper weapon.
Lirisa ~ bartender at the Three Dragons.
Ilysthel ~ barmy little witch of the winters.
Brynn ~ vampire Mercykiller.
Adele ~ clueless soulknife with quite a bit of ADHD.
Offline Profile Quote Post Goto Top
 
Mick64
No Avatar

Builders/scripters
That's a bad idea, because people -will- only apply enchantments that don't actually penalize their character. Your example fits the bill perfectly, actually. The wizard isn't going to be attacking with it -anyways-, so they are not getting any actual drawback.
Scripter.

Login: Electrohydra
I play: Anything. Blue Slaad. Lots of things too.
Countless, ever-changing alts.
Offline Profile Quote Post Goto Top
 
Sinlinara
Member Avatar
Player-Support DM
Dungeon Master
Give me all of the attack penalties in the world. Heck, make my melee attacks heal enemies. I'm just going to sit in Etherealness with Parry Mode turned on.
A helpful support-shape person. Please feel free to poke me at any time if you need assistance and/or want pictures of cute puppies.
Online Profile Quote Post Goto Top
 
MimiFearthegn
Member Avatar
Mistress of the Toolset / Player-Side Admin
Admin
It would be very amusing to have an item ability that healed whatever you hit. :D
Do not hesitate to send me a PM if you:
- Have questions about building, or joining the Dev Team
- Want to join or start an event for the Mercykillers, Fated, or Signers
- You have been waiting more than 2 days for me to post in an IC forum thread
Offline Profile Quote Post Goto Top
 
Tomekk
Member Avatar
Dark Soul
[ *  *  *  *  *  *  *  * ]
Mick64,Jun 18 2017
09:52 PM
That's a bad idea, because people -will- only apply enchantments that don't actually penalize their character. Your example fits the bill perfectly, actually. The wizard isn't going to be attacking with it -anyways-, so they are not getting any actual drawback.

This ^
"From the realms below we ride,
And in terror they run and hide,
From the shadows of old we rise,
Awakened, from the dark!

Over the ancient ruins we fly,
Where the old kings go to die,
And the new kingdoms rising high,
Awakened, from the dark, dark slumber!"
Offline Profile Quote Post Goto Top
 
Ariella
Member Avatar
Player-Side Admin
Admin
There is a club IG that casts cure light wounds on hit...
Do not hesitate to send me a PM if you:
- Require assistance with a staff or player conflict
- Would like to join the testing team
- Waiting on a staff ruling for longer then a week
- Want to join or start an event for the Harmonium, Transcendent Order, or Free League

Trissa, Sensate Factotum - True Wisdom and knowledge comes from experience.
Beladra d'Phiarlan, Harmonium Namer - I will bleed for my Golden Harmony, Get in our way and so will you.
Offline Profile Quote Post Goto Top
 
Go to Next Page
« Previous Topic · General Discussion · Next Topic »
Add Reply