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Something I Hadn't Heard Before!
Topic Started: Jun 15 2017, 08:43 PM (1,392 Views)
Mr_Otyugh
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Dungeon Master
Vehk,Jun 19 2017
12:04 PM
Though in many ways SCOD is an amazing RP server, I do prefer the way Realm of Trinity handles CVC engagements; consent is still required, but it is handled in character. If you character is still combative, threatening, after it's been made clear the other character is ready to fight over it, that is consent right there.

I'm not aversed to trying this out. IC consent does work in at least individual cases, it is a tried and true concept. Although then it needs to be better clarified as to what can be interpreted as a consent, and people will get really creative at that point.
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Tomekk
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On the matter of PvP, its common knowledge that most people who play antagonistic characters also happen to be quite good at building them into efficient PvP machines... and at that point, a lot of people don't feel like engaging when their character is almost certain to lose mechanically.

Hence why I'd suggest more people just RP their fights out ;)
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Sinlinara
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Tomekk is absolutely right, and it doesn't stop at just builds. There are some who will do the most ridiculous things just to win.

(Although I personally find RP 'battles' to be dull and unsatisfying no matter what the outcome is.)
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rapsam2003
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Builders/scripters
Mr_Otyugh,Jun 19 2017
01:37 PM
Vehk,Jun 19 2017
12:04 PM
Though in many ways SCOD is an amazing RP server, I do prefer the way Realm of Trinity handles CVC engagements; consent is still required, but it is handled in character. If you character is still combative, threatening, after it's been made clear the other character is ready to fight over it, that is consent right there.

I'm not aversed to trying this out. IC consent does work in at least individual cases, it is a tried and true concept. Although then it needs to be better clarified as to what can be interpreted as a consent, and people will get really creative at that point.

This is the kind of thing I want!
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MimiFearthegn
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rapsam2003,Jun 19 2017
01:53 AM
But, really, every time someone initiates PvP (even if they follow the rules to the letter), the losing party ends up reporting it, it almost seems like these days.

.....................

Breaking entire flow of RP so folks can send a "Accept PvP?" tell ruins the whole mood. Furthermore, the idea that such a thing is even required means, more often than not, people just avoid it entirely. And people rarely accept the idea that, if PvP is about to happen, they should let it. Why? Because they know, if they sit there and say no, the rule is on their side. Even if they were the instigator, they know all they have to do is say no and it's all good for them.

This is actually where the rules come in - it makes it super easy to weed out the false reports when there are clearly defined do's and don'ts. We don't get that many false reports.

I get that saying something OOC breaks the flow of RP a little, but the flow of RP is going to be broken if everyone wasn't on the same page anyway.

Also, people hitting the hostile key at the same time by mutual agreement seems like a plus for a fair fight.

And, well, if they refuse PvP? They have to leave, so you "won" the argument anyway.
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Artifice
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Mr_Otyugh,Jun 19 2017
05:54 AM
There was actually quite a bit of RP revolving about Kasha-Zephon thing among the triad

It's a shame I didn't know about it IC or OOC to do something with it then. Oh well, far too late now.
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DigitalDragoon
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Builders/scripters
Throwing it out there. Asking OOC "hey is it alright if my character accosts yours" is really not very disruptive to the mood or flow of rp unless the goal is trying to catch the other player off guard.

If the situation is already tense as the mood seems 'obvious', asking really shouldn't cause it to shift.
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rapsam2003
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MimiFearthegn,Jun 19 2017
05:09 PM
And, well, if they refuse PvP? They have to leave, so you "won" the argument anyway.

It's not about "winning". It's about creating a sense of things like, "Don't say that to a Black Abishai, he might take your head off, cutter!", where there is actually danger. Sigil's about as safe as falling into a spike pit, for the average clueless.
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MimiFearthegn
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rapsam2003,Jun 19 2017
11:21 PM
It's not about "winning". It's about creating a sense of things like, "Don't say that to a Black Abishai, he might take your head off, cutter!", where there is actually danger. Sigil's about as safe as falling into a spike pit, for the average clueless.

I get that, but players can't really enforce that danger without a lot of communication. Otherwise, it comes off as griefing.
Do not hesitate to send me a PM if you:
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Born2BeWild
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Tester
Hey bg got thishttps://bgtscc.net/viewtopic.php?f=10&t=438 so if people wanna PvP things here maybe it's better to make same thing?

Green Bean
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