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Mummy Dust!; Feedback! Questions!
Topic Started: Jun 23 2017, 08:19 AM (1,246 Views)
Emanon
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Prime
[ *  * ]
I was wondering if the staff had any plans to key Mummy Dust to alignment like most other generic summons are? I'd love to have a 24 hour helper, but undead isn't suited for my character (or most, I suspect).

Regardless, it seems pretty great!
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Mr_Otyugh
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Dungeon Master
To be fair, the name of the said spell-feat is rather indicative of what to expect :lol:
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Emanon
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Prime
[ *  * ]
Ah, well all the other general summons are alignment-flavored. Just figured one would not have to be branded a necromancer for a generic epic summon. :blink:

I mean, Epic Gate did used to summon Balors and such, heh.
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Embersworn
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Blargh!
Builders/scripters
Gates are non-alignment-specific Conjuration spells that can be used to reach any Plane the spellcaster desires. That they were summoning only demons was a limitation of the vanila game.
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Ariella
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Player-Side Admin
Admin
There are no plans no, Mummy Dust is as the name describes. That said i may make Dragon Knight down the track.
Do not hesitate to send me a PM if you:
- Require assistance with a staff or player conflict
- Would like to join the testing team
- Waiting on a staff ruling for longer then a week
- Want to join or start an event for the Harmonium, Transcendent Order, or Free League

Trissa, Sensate Factotum - True Wisdom and knowledge comes from experience.
Beladra d'Phiarlan, Harmonium Namer - I will bleed for my Golden Harmony, Get in our way and so will you.
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TheShadowWithen
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Greybeard
[ *  *  *  *  * ]
Why not make Epic Gate also last 24 Hours? might need to Nerf it a little but for an epic summon to only last a fight or two its a huge let down imho
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Grendel
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Blood
[ *  *  *  * ]
Epic Gate isn't meant to last 24 hours while Mummy Dust is. The Epic Gate summons are meant to be dropped in a particularly troublesome fight to stomp a mudhole in whatever's giving you trouble and they do roughly that, but dissapear shortly after. Mummy Dust is a dedicated summon you can buff out the eyeballs and have operate as a relatively accomplished meat grinder. Making Epic Gate last 24 hours just invalidates the entire point of Mummy Dust, as well as the original point of Epic Gate.

As to IC issues of Necromancy, that's on the individual character as to their choices on how to act morally and ethically. The alternative is to be good at other things instead of relying on summons, I suppose.
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Ariella
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That is an intended difference. One is a lot stronger for a short burst the other is weaker for a much longer duration.
Do not hesitate to send me a PM if you:
- Require assistance with a staff or player conflict
- Would like to join the testing team
- Waiting on a staff ruling for longer then a week
- Want to join or start an event for the Harmonium, Transcendent Order, or Free League

Trissa, Sensate Factotum - True Wisdom and knowledge comes from experience.
Beladra d'Phiarlan, Harmonium Namer - I will bleed for my Golden Harmony, Get in our way and so will you.
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SyntheticRose
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Resident Flower Girl
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Necromancy is normal in Sigil. A whole faction dedicated to undeath and the concept of true death exists. This is not Toril, stop pretending it is.
Lirisa ~ bartender at the Three Dragons.
Ilysthel ~ barmy little witch of the winters.
Brynn ~ vampire Mercykiller.
Adele ~ clueless soulknife with quite a bit of ADHD.
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Lucadia
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Builders/scripters
sorry but 24 hour summon is more powerful then a 2 min summon because you dont waste half your time buffing it to drop it in a fight. Its not any more powerful then lv 9 summon.

But by the stat read out of epic mummy dust it -is- more powerful then gate. Basicly now necromancers get two-three super powerful summons for grinding while any other flavor of caster is left strugling in the same area. I dont agree that we need -more- summons, but, we should offer stuff for good aligned in the same vein.

and thats not a very convincing argument to tell everyone to quit whining about necromancy and just get it your self. Character choices should be meaningful.
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Mick64
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Builders/scripters
Necromancy is normal in Sigil, yes. But it's still Evil (At least, the raising the dead part of the school).
Scripter.

Login: Electrohydra
I play: Anything. Blue Slaad. Lots of things too.
Countless, ever-changing alts.
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Allatum
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Blood
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The answer to this is to have a follower of Osiris. You're not raising dead, you're making friends! :beer:
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Emanon
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Prime
[ *  * ]
Again though, dynamically, the argument is still as it is.

Game design-wise, you're basically excluding the majority of the alignment spectrum from a general summoning feat over a word? (Which is strange since all the other general summons are flavored already.)

What sense does that make in terms of game design, honestly? This is not a class-feat tied to an ethos. This isn't a palemaster feat. It's a generic feat for a 24 hour bodyguard open to everyone... except those with roleplay.

There's no sense in excluding those with roleplay from a general feat (or forcing them to do something un-RPish to be competitive with those who enjoy having a 24 hour warrior).

Surely, anyone would concede "because name" is a weak argument to use for game balance and design. I've been on about half a dozen servers who've used "mummy dust" and keyed it to alignment, so I don't really think my argument is flawed.

... unless there's some good/neutral only uber neat-o epic feat I've missed here.
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Embersworn
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Blargh!
Builders/scripters
This isn't a generic feat, stop calling it this way just because you'd like it otherwise. Obviously it wasn't created with it being generic in mind, to begin with.


This is is a feat made for an RP server and clearly labeled as Necromantic. The flavor could not be made any more clear. And this spell is actually lifted from the PnP with an alteration to how many undead it's summoning at once.

If anything, game-design wise it calls for creating a similar working spell for a non-necromantic characters, not for changing the existing feat.

Or if a change to the feat was made this would call for changing it's naming too, because last time I've checked this still was an RP server.
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Mr_Otyugh
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Dungeon Master
By name is a fairly solid argument though. Sure if we take only a singular isolated instance, then I can see where you are coming from. But lets take a large chunk of things that are represented by their name as to what they do, both spells and feats to give a fairly balanced perspective: Fireball, power attack, dash, ray of frost, ironbody, dodge, curse song, animate dead, turn undead, wail of banshee... the point is, if we at some point decide that names of abilities are moot, then every single ability in the game becomes subject to re-interpretation. Unless renaming it to represent the more neutral approach.

The feat also has no set alignment restriction, it only really has self-induced restrictions rather than mechanically formed. This isn't even the only epic spell that has similar issues, vampiric feast is quite clearly morally ambiguous at best. I've still not seen all that much issues on people picking it though. Whether or not people have plausible scenarios for utilising those, that's a matter of individual presentation, and interpretation.

I think the dragon knight variety likely sorts out the alignment related issue just fine. I personally think that it's fine if evil alignment has more options, it's kind of the one selling point of being evil. And considering most foes in the server are evil, they are already at a disadvantage compared to good aligned.
Time Zones - Alignments - Name Generator
NWN 2 Mechanics - PnP Mechanics - Dice Roller
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