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Undead summon Issues
Topic Started: Nov 27 2017, 02:20 AM (52 Views)
DaftyXIII
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Greybeard
[ *  *  *  *  * ]
Some of this has been brought up before, but do to lack of knowledge to any progress to a solution on my end I'm bringing it up once more.

Please note some of this started to occur after the changes to Dominate Undead limited to one rather than being able to have a hoard of them at your back...


Undead Summons will walk rather than run at times (could be search or track toggled some how on the AI end) - work around is to recommand them

Undead Summons can still attack even when turned if recommanded

Select Undaed Summons can crash the users game client and others in the proximity. Fan favorite of this is the Death Tyrant. Some regions have a higher crash rate than others, such as those that hinder frame rate more than others.

In some regions Undead Summons will halt mid walk as if the AI pathing, or walk mesh is bugged out, Work around is to recommend them

If you need further information, I may be able to provide more if requested here.
Edited by DaftyXIII, Nov 27 2017, 02:23 AM.
“For me, insanity is super sanity. The normal is psychotic. Normal means lack of imagination, lack of creativity." - Jean Dubuffet
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Mick64
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Builders/scripters
"Undead summons" is very vague. Which undead are we talking about? Summon Monster with the undead feats (Which ones?)? Class/Race summons? Mummy Dust? Dominate Undead dominated summons?

"Some regions." is equally vague. Specific areas help. Specific actions which may be linked also helps.

Do any of these happen with non-undead summons?
Scripter.

Login: Electrohydra
I play: Anything. Blue Slaad. Lots of things too.
Countless, ever-changing alts.
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